Getting Over It’s gameplay feels a bit clunky and, at times, annoying. While your progress is saved, it is possible for the player to throw themselves off the side of the mountain and (while likely screaming with frustration) fall all the way back to the beginning. To make things even more interesting, there are no checkpoints. Doing so with controls that are specifically meant to make the trek as difficult as possible is just one of the charms of the game. Of course, the idea of the game is to complete this near impossible climb. If the head of the hammer whacks something it shouldn’t, it sends you back down the mountain. Unfortunately, this can be to the player’s detriment. When you swing said sledgehammer, the end of it can push or propel you forward or up. The only control you really have is swinging the sledgehammer via the touch screen. The player takes control of a man in a cast-iron pot with a sledgehammer. While the game does spend a lot of time mocking the player every time they slip up and lose progress, it also a game about climbing a mountain with deliberately awkward controls. If you are looking to attempt a climb of ridiculous proportions with failure at nearly every step, then Bennett Foddy’s Getting Over It is an indie game for you. Mind Numbing Fun with a Dash of Frustration
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