Once the import is complete, the imported object isn't dependent on the source file anymore and exists as any other Neos object. ![]() The job of the importer is to read the input format and translate it into Neos' native MeshX format for representing mesh data, extract any textures, create and setup appropriate materials, setup the object hierarchy and any other components needed to represent the data from the format. It is also possible to write your own importer or extend the one provided with Neos using scripting and external programs using Neos's libraries. ![]() Extra formats can be supported by installing 3rd party software on your computer. The provided importer is based on the opensource Assimp library and supports wide variety of 3D formats. Importing 3D models is a great way to get existing content into Neos, whether it's for building environments, objects, avatars or simply for visualizing them.
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